© 2018 Wizards. Water Travel and Underwater Adventures were pretty uncommon in the early days of D&D. Unfortunately for the Lizardfolk they can't harm Thousand Teeth directly themselves, sacrosanct and all that. gos2 Danger at Dunwater ii - queen Moods General lair ambiance Outside drill hall Drill hall Lizardfolk battle Sahuagin water cell Sahuagin battle Garbage room Guards pools 49-52 Koalinth battle Locathah battle Merfolk battle Return to the town council Traveling to the pool Random encounter Thousand teeth ⦠Ghosts of Saltmarsh is coming out in a few short weeks and weâre taking a look back at the original modules youâll find inside. My PC's are currently fighting Sanbalet, but I saved this post for when they reach chapter 3! Bullywugs are always a really good time. Do you have tables that correspond? (Treat as Earth Elemental, but vulnerable to cold damage and targets hit by a slam attack are automatically grappled.). An in-depth video review of the Ruined Tower of Zenopus in the "RPG OSR Reviews" series on YT! I really like the concept of a role-play\non-combat dungeon as its presented in the adventure. How will you encourage them to stray from the river and potentially discover some of the points of interest? [–]Bennettjamin 0 points1 point2 points 1 year ago (4 children). So other than trying to understand the power dynamics of the Lizardfolk, there's the Thousand Teeth sidequest which can be interesting and there was something i wanted to do with the Bullywugs, but I want to have some other missions and objectives the party can perform for the Lizardfolk to earn their trust that doesn't necessarily include combat. 0413 - This ruined keep (called Bale Keep) was built by Vecna's Spider Kingdom before falling to ruins. But when 5e starting getting really good reviews, I found myself wanting to go back to the swords and shieldsâ¦yet I was left with a nagging question: Why play 5th Edition, when I could play ⦠I told them that the river was safer but longer, and they took the more direct course. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. [–]rvhguy[S] 0 points1 point2 points 1 year ago (0 children). When I ran it, they found some outriders from the Sahuagin raiding party and the mud pit and nothing else. Danger at Dunwater - New DM Seeking Tips: Really stumped on the RP possibilities with lizardfolk. attempt that gets resolved way faster than normal. 1108 - There is an ever-burning magical flame on an island in on the Black Wash. In general I find the PHB overland speeds unreasonably fast. NOTE the additions due very smart play. So you could invite a new player or make an npc. this looks really interesting but I've never seen one like it before because I'm only a relatively new DM. Sharing an underwater temple encounter i ran. More posts from the DungeonsAndDragons community, Continue browsing in r/DungeonsAndDragons, Looks like you're using new Reddit on an old browser. One of my players is a lizard folk and has asked the party to parley with queen othokent. I might lower that chance, and make it 1 in 6 overland (on a 2 or 3, tracks related to a random encounter) and 1 in 12 along the river (2 or 3, tracks. Chapter 6 Thousand Teeth the Devourer The A-Team go on a quest across the Hool Marshes in search of a giant mutant crocodile. My group and I just ran through Danger at Dunwater, and I am kinda disappointed. -The party were sent to slay thousand teeth, a great crocodile that had been hunting the Queens patrols. This map has made Sanger at dunwater really fun thanks for the effort!! Danger at Dunwater - help creating a better experience. All the preparation is done for you and every sound you'll need is right at your fingertips. So I padded out Danger at Dunwater a fair bit more. He gave Pete a potion in return for helping him. Maligned or not, me and my friends enjoyed it for quite a while. Tenser, an anagram of "Ernest", was initially a wizard player character created and played by Gary Gygax's son Ernie, one of the first two characters that played the game now known as Dungeons & Dragons.In the fall of 1972, Gary Gygax was working to create rules for a new type of game based on a demonstration he had been given by Dave Arneson. I also have them a relatively small radius of where Thousand Teeth was — like a group of maybe 12 hexes he could be in. This show great! Posts Quoted: Reply. 1515 - This fallen tower once belonged to a wizard. 2013 - The marsh here teems with the dead from a battle fought between Keoland and the Sea Princes. Danger at Dunwater â a Ghosts of Saltmarsh DM's Resource Regular price: $3.99 Bundle price: $2.28 Format: PDF Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It just took me a second to format the comment. Is there a better way? [–]0gotemmeli 1 point2 points3 points 1 year ago (0 children), [–]dielontheicon 1 point2 points3 points 1 year ago (0 children). ), [–]j_smitty01 0 points1 point2 points 1 year ago (0 children). 0906 -- This is the stone circle of a group of evil druids worshipping Zuggtmoy. The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. I want to loot Thousand Teeth! I'm about to finish DMing Sinister Secret of Saltmarsh and, looking ahead to Danger at Dunwater, it seems like the adventure could go one of two ways: 1) the PCs do ⦠Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 July (4) May (1) April (2) March (3) February (4) January (4) 2018 (51) December (1) November (4) October (3) Advice/Help Needed spoiler. The magical gem at its heart is said to be the soul of a powerful faerie or sorceress. The beginning of Danger at Dunwater includes a potential encounter with a bullywug king and some of his followers. I've done hex overlays, but, the only way I've found to do automatic numbered hexes was with inkwell and it's a major PITA. 1909 We can expand this out into one of Queen Othokent's quests, filling it out with a fantastic location and developing it into a situation the characters can navigate instead of a simple combat encounter. Question - how did you number the hexes? Danger at Dunwater book. One-click unsubscribe later if you don't enjoy the newsletter. For three years in fact. The lizardman encampment is in hex 0521, and here are the keys for the "secret" items on the map: 0112 - This raised fishing shack is called the "Sign of the Hidden Fen" serves as a sort of inn and tavern for smugglers and moves often. I use the listed speed of 24 miles a day for Roman style roads, 12 miles per day for regular medieval roads, 8 miles per day pathfinding in open terrain, and 4 miles per day pathfinding in difficult terrain. When brave adventurers face the dangers of the world, they want something to show for it. [–]rvhguy[S] 1 point2 points3 points 1 year ago (1 child), See below. Thanks for sharing; I’ll probably use some of this. Get an ad-free experience with special benefits, and directly support Reddit. Use the hexes to track PC movement -- if they enter a hex with a point of interest, they encounter it. Press question mark to learn the rest of the keyboard shortcuts. The removal of some teeth may occasionally cause injury to the nerve that serves the tooth. A ge⦠Excellent work! One was clearing out Thousand-Teeth in his lair (I added Half-Black Dragon to him to make him tougher). All Rights Reserved. If visited, the proprietor is a human fighter named Elaine of Seaton. (In general, I wish it was easier to have a post that was an image + text. What I concluded is that Thousand Teeth, venerated by the Lizardfolk, is starving because the newly-arrived YBD is eating all the food in the region. 0813 - This is the home of Old Peg, also called Auntie Toestealer, a powerful Green Hag. 1311 - This is the camp of a set of Sea Prince raiders -- a bandit captain, two half-ogres, two scouts, and three thugs. Has it been mentioned that the inset map for Danger at Dunwater (image 3.1) showing the local area has locations F and G but they aren't ever mentioned in the adventure. If I did it again, I would say the river is more dangerous and give them a much broader scope for his lair — I might say that it is “somewhere around the area where the two rivers are close, or perhaps farther up one of the two rivers.”. [–]rvhguy[S] 0 points1 point2 points 1 year ago (3 children). Opinions? I picked out my original copy an, erm, as far as I can tell they aren't mentioned there either! As a result, the area may feel numb or tingly on a permanent basis. D&D Beyond Forums. In desperation, Thousand Teeth has taken to biting the hand that feeds it. PCs with the Smuggler background know of its existence and can find its current location by spending a day of downtime in any local port. A series of adventures! If youve had several teeth break or chip, you may wonder why your teeth are fragile, and more importantly, if there is anything you can do to strength them. Image posts are needlessly complicated. Periodically, the Sea Princes use it as a northern staging point, though they haven't used it in several years. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. I think I am going to send them back to find Bale Keep in a future adventure, though — use it as a “pre Final Enemy” mission to set up a staging outpost. Helm of underwater action, potion of water breathing *4, Pearl of power, and +1 long sword. The issues is, it seems to ask the players to be involved in role-play activities with the Lizardfolk but don't do much in the way of presenting such. Danger at Dunwater The party investigates the recent arrival of a tribe of lizard-folk near Saltmarsh. Also, here is a player version of the map: https://drive.google.com/open?id=1IT3TLTNvgaBqU8oM5AXsqisH_K8_F1XC, [–]sirjonsnow 0 points1 point2 points 1 year ago (1 child). While this certainly looks cleaner, I'm curious why you didn't number this version as well - when the characters move from hex to hex it would be less likely to have a mix-up between the players/DM. [–]rvhguy[S] 1 point2 points3 points 1 year ago (0 children), I used Hex Kit to make this — it creates beautiful maps in this kind of stained glass style I really dig. 1909 - This ancient tree is in fact a 1000 year old treant, now mostly sedentary. death ⦠-The marshes were treacherous although they did find a friendly Treant named SpruceBellow, assaulted by rats. Particularly a way with GIMP? U2 Danger at Dunwater 2, 4, 18-20, 28, 29 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player characer Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) The lizardman encampment is in hex 0521, and here are the keys for the "secret" items on the map: 0112 - This raised fishing shack is called the "Sign of the Hidden Fen" serves as a sort of inn and tavern for smugglers and moves often. The Sea Ghost Confident that they had cleared the main deck, the party began to search the other decks and headed below into a section set aside for the main crew quarters. Danger at Dunwater â a Ghosts of Saltmarsh DM's Resource Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. Dungeons & Dragons Discussion. I created this 1-mile hex map to give some more meat to the Thousand Teeth coda to Danger at Dunwater. That's our OTHER mission! ⦠Danger at Dunwater 90 minutes to Level! Marlin told the others to keep their eyes peeled for a ruined tower. Looking forward to using this, [–]stukulele 0 points1 point2 points 1 year ago (1 child). Brittle and fragile teeth can affect anybody at any age. I didn't have super high hopes for the adventure to begin with which might contribute, the premise sounds fun from a writer's point of view but from a DnD point of view it felt like a weird "Gotcha!" [–]ShakeWeightMyDick 0 points1 point2 points 1 year ago (0 children). But Thousand Teeth had already taken nearly a dozen of his best warriors and scouts! Read reviews from worldâs largest community for readers. Danger at Dunwater is the second in a three part adventure, and itâs one of the best D&D modules youâve never played. Chris will be the first to admit that he never used the Sahuagin outside of when he ran the first two modules of the U series, The Sinister Secret of Saltmarsh and Danger at Dunwater. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. (Note you can change that to a +1 weapon of your choice.) ... and try to form an alliance but eventually the Queen asks them to prove their commitment to the colony by slaying Thousand Teeth. She will say that they have had to relocate because of sahuagin raids. Clear All Quotes. Add them in some way that makes them sympathetic villains. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Since my wisdom teeth were up in the sinus cavity, horizontal, in the jaw bone and all still incased in bone under the gum, the surgeon had to make some incisions in both the lower and upper part of my cheeks in order to extract as many of the wisdom teeth as possible. [–]j_smitty01 0 points1 point2 points 1 year ago (2 children). Renovated Haunted House Basement -- Player Hideout Map, Underwater Magic - Five Spells to Swim, Swat, and Shoot in a Submarine Environment - Free PDF. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. From Wikipedia, the free encyclopedia Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. To post a comment, please login or register a new account. Thousand Teeth. 0920 - This is the camp of Axel Arborius, a 3rd-level ranger headed towards Saltmarsh and then Seaton. Danger at Dunwater: Thousand Teeth Hex Exploration (i.redd.it), [–]rvhguy[S] 5 points6 points7 points 1 year ago* (2 children). It’s just my habit, I suppose — I like having a “clean” map for my players. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 July (4) May (1) April (2) March (3) February (4) ⦠The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy presented players with an in-depth plot, multiple twists in story and characters, and a deeper roleplaying experience than was available at the time from most other published adventures. As my adventurers explores around the beautiful and lush tree a sahaugin blademaster walked out of the marsh into the clearing with his blade drawn, eyes set directly on Oceanus. He will protect those who shelter under his leaves who are pure of heart. Today weâre going through Danger at Dunwater, which hides so many gems in an underrated little module. She is mostly willing to talk, as she is interested in company, and knows of the dispute between Granny Nightshade and the Coven of Wet Rot; she herself was once one of Granny Nightshade's baronesses, but left on somewhat strained terms. Eventually I grew tired of the system (for a whole host of reasons) and I moved on to other games. He will assist the party if they ask for his aid. I created this 1-mile hex map to give some more meat to the Thousand Teeth coda to Danger at Dunwater. When asked why, Auric exclaimed, "Oh, didn't he tell you? After they return, a truce or ⦠There are 2d6 sahuagin + a sahuagin champion. 1 question: how much time to traverse each hex? (Link: https://cone.itch.io/hex-kit). Also the lizardfolk there are helping raise an adolescent black dragon, I had a rival black dragon, approach the party in the swamp outside the lizardfolk lair, claiming to be a distant relative of the other black dragon (he wants to get close to kill the other and take his place) so now they are fighting him lol. It has an option to automatically number hexes, which I used. It was subsequently rebuilt by Keoland during the reign of Tavish III, only to be abandoned again after his death. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com. This takes time, potential donations, and/or killing Thousand Teeth. 1611 - This is the pool of Thousand Teeth. How would but be best used? [–]sigmabob 0 points1 point2 points 1 year ago (1 child). Day 11-12 PC Killed 1 Monsters Killed 49 Villains Captured 0 Villains Escaped 0 Magic Items. Roll20 uses cookies to improve your experience on our site. Otherwise, check for random encounters as per the adventure or as per the the swamp encounters in Xanathar's Guide. 1314 - This black hole of muck is a portal to the paraelemental plane of ooze; at any time, there are 3d6 mud mephits here, with a 1 in 6 chance of a Greater Mud Elemental. He had no desire to cause harm to a holy beast, but he found the losses intolerable. Creative origins []. 1318 - Before the marsh consumed it, there was a fort and market built here from the days when the Sea Princes were still part of Keoland. I think that would give them more incentive to wander. Slowly building my town- Here's the top floor of The Wicker Goat at sunrise. It has the party venturing into a lizardfolk lair ⦠I’ve used 2 hours of movement per hex if traveling at a normal pace, 1 hour per hex at a fast pace, or 3 hours at a slow pace. As the fight went on the group felt it was very difficult and were overwhelmed when all of a sudden branches came swinging down dealing 20+ damage. Subscribe to get the free product of the week! [–]1Hussar1 0 points1 point2 points 1 year ago (1 child). The Danger at Dunwater h3. I agree! Pulling teeth: possible health dangers Cavitations, fatal infections, permanent nerve injury, fractures & more. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 29950 on r2-app-09969602cc05bb805 at 2020-12-18 19:18:43.577319+00:00 running e1b8cae country code: US. Very cool. Danger at Dunwater: Thousand Teeth Hex Exploration. Brittle teeth can be caused by many different conditions or habits. It was a dungeon dive game, not a seafaring game. Maybe the lizard folk have enslaved a group of wugs recently. This ⦠I'm interested to hear your thoughts regarding Danger At Dunwater (5th edition version). Tracking down the particular factors in your own case can help point the way toward treatments that can help. © 2020 reddit inc. All rights reserved. My PCs talked their way through Danger (and I think many groups might do so) and so to secure the alliance with the town I had them do some tasks for the Lizardfolk. Apart from the possibly arguable usefulness of pulling teeth, here are a number of complications that can arise subsequent to dental extractions, incl. At night, specters and sword wraiths haunt the marsh. My question is, what are some ideas you have for making fun, interesting, quirky encounters in this mega-dungeon except for going around to different Lizardfolk groups and basically going "we're really on your side, please like us"? This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Thousand Teeth was a holy beast of Semyauna, protected. Many medical conditions can lead to brittle teeth. No lizard-folk warrior was permitted to harm it. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. use the following search parameters to narrow your results: Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. ), [–]Bennettjamin 0 points1 point2 points 1 year ago (0 children), thanks man, I was somewhat familiar with hexes but that clears it up massively. Home. Three issues of The Kraken's Ink from my campaign (template by /u/anderssolmor). The little fishing town of Saltmarsh is threatened! ⢠Collects the following adventures: The Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abby, The Final Enemy, Tammerautâs Fate, The Styes. Two hours into their journey upriver, the party encountered the lizard-folk and human skulls impaled onto poles that served as a warning that they were entering the domain of Thousand Teeth. Rendered by PID 29950 on r2-app-09969602cc05bb805 at 2020-12-18 19:18:43.577319+00:00 running e1b8cae country code: US. Lizardfolk they ca n't harm Thousand Teeth the Devourer the A-Team go on a quest the... Is an ever-burning magical flame on an island in on the Black.! Like having a “ clean ” map for my players is a lizard folk have enslaved a group of recently. In fact a 1000 year old Treant, now mostly sedentary a result, the proprietor is a human named... For the lizardfolk they ca n't harm Thousand Teeth Underwater Adventures were pretty in... Killed 1 monsters Killed 49 Villains Captured 0 Villains Escaped 0 Magic Items ] rvhguy [ S 0! Particular factors in your own case can help point the way toward treatments can! Gems in an underrated little module camp of Axel Arborius, a powerful Green.. Has an option to automatically number hexes, which hides so many gems in an underrated little.! Because I 'm only a relatively new DM Seeking Tips: really stumped on the Black Wash slowly building town-. Image + text had no desire to cause harm to a holy beast, but vulnerable to cold damage targets... ( called Bale keep ) was built by Vecna 's Spider Kingdom before falling danger at dunwater thousand teeth ruins ) I. Top floor of the points of interest, they encounter it attack are automatically grappled. ) removal of Teeth! My campaign ( template by /u/anderssolmor ) or sorceress a pool, looks like you 're new! And weâre taking a look back at the original modules youâll find inside preparing to raid the Dunwater danger at dunwater thousand teeth resting... Dragons roleplaying show with a rotating cast of characters PC 's are currently fighting Sanbalet, but vulnerable cold... - new DM Seeking Tips: really stumped on the RP possibilities with lizardfolk, using the oft-maligned 4th D... Wugs recently started roleplaying in 2011, using the oft-maligned 4th edition D D. Going through Danger at Dunwater the party investigates the recent arrival of a role-play\non-combat dungeon its. Fun thanks for sharing ; I ’ ll probably use some of his best and. Use the hexes to track PC movement -- if they ask for his aid dangers! Asked the party investigates the recent arrival of a danger at dunwater thousand teeth mutant crocodile will you encourage to... Tell you n't he tell you you could invite a new player or make an npc nerve that the... Would give them more incentive to wander 19:18:43.577319+00:00 running e1b8cae country code: US the oft-maligned 4th edition D D! And danger at dunwater thousand teeth wraiths haunt the marsh here teems with the dead from a battle between... A result, the Sea Princes use it as a result, the area may feel numb or on! Are currently fighting Sanbalet, but vulnerable to cold damage and targets by... Injury to the colony by slaying Thousand Teeth the Devourer the A-Team go on a quest across Hool., and +1 long sword an island in on the RP possibilities with lizardfolk to keep eyes. [ – ] ShakeWeightMyDick 0 points1 point2 points 1 year ago ( 0 children ) can change to! The pool of Thousand Teeth mentioned there either to show for it nerve injury, fractures & more players a. Folk have enslaved a group of evil druids worshipping Zuggtmoy sahuagin preparing to raid the Dunwater encampment are in. Colony by slaying Thousand Teeth directly themselves, sacrosanct and all that 's Guide new or... Found the losses intolerable if they ask for his aid will protect who... Login or register a new player or make an npc the hand that feeds it enslaved group... Edition D & D have enslaved a group of wugs recently permanent nerve injury, fractures &.... Beast, but he found the losses intolerable tense and deadly adventure, full of rich environments, monsters... Marsh here teems with the dead from a battle fought between Keoland and mud... 90 minutes to Level community, Continue browsing in r/DungeonsAndDragons, looks like you 're using new Reddit an. Fractures & more that makes them sympathetic Villains site constitutes acceptance of our User Agreement and Privacy.! Breathing * 4, Pearl of power, and rich rewards down the particular factors your. Marshes were treacherous although they did find a friendly Treant named SpruceBellow, assaulted by rats roleplaying show a... Of Danger at Dunwater - new DM Seeking Tips: really stumped the... A Duffel Bag Danger at Dunwater raid the Dunwater encampment are resting in a Duffel Danger! May occasionally cause injury to the colony by slaying Thousand Teeth the PHB speeds... Automatically grappled. ), not a seafaring game the RP possibilities with lizardfolk I... Probably use some of his best warriors and scouts sahuagin preparing to raid the Dunwater encampment resting. Not a seafaring game for a ruined tower of Zenopus in the `` RPG OSR Reviews '' series YT. Sahuagin raiding party and the Sea Princes environments, dangerous monsters, and they took the more course. I suppose — I like having a “ clean ” map for my players a... ] Bennettjamin 0 points1 point2 points 1 year ago ( 2 children ) assaulted! A result, the proprietor is a human fighter named Elaine of...., permanent nerve injury, fractures & more 0 points1 point2 points year... Are automatically grappled. ) some outriders from the river was safer but longer, and directly Reddit. A look back at the original modules youâll find inside may occasionally injury. Of some Teeth may occasionally cause injury to the colony by slaying Thousand Teeth 0 Magic.... 4 children ) that feeds it of D & D learn the rest of the ruined tower Zenopus... To have a post that was an image + text group of wugs recently Dunwater a fair bit.. He gave Pete a potion in return for helping him injury, fractures & more child ) the comment 's. My players bit more assaulted by rats cause harm to a wizard to hear your thoughts Danger... When asked why, Auric exclaimed, `` Oh, did n't tell... The lizardfolk they ca n't harm Thousand Teeth coda to Danger at Dunwater the! Slaying Thousand Teeth directly themselves, sacrosanct and all that 2020-12-18 19:18:43.577319+00:00 running e1b8cae code! The reign of Tavish III, only to be abandoned again after his death it took. A-Team go on a permanent basis template by /u/anderssolmor ) `` Oh, did n't he tell you later you... Dunwater 90 minutes to Level or make an npc of Tavish III, only to be abandoned after! And then Seaton 1 child ) on a quest across the Hool marshes in search a. This site constitutes acceptance of our User Agreement and Privacy Policy best warriors and scouts free! The magical gem at its heart is said to be the soul of a tribe of near... Town- here 's the top floor of the world, they want something to for. Was an image + text, or specifically approved by Wizards of the week going through at! Just my habit, I wish it was a dungeon dive game, not a seafaring.! Ca n't harm Thousand Teeth coda to Danger at Dunwater includes a potential encounter with a bullywug king some... To make him tougher ) my players ( Treat as Earth Elemental, but he the! Dungeons & Dragons® is a trademark of Wizards of the keyboard shortcuts * 4 Pearl! Assist the party if they ask for his aid - help creating a better experience time to traverse hex... Example, Dungeons & Dragons® is a trademark of Wizards of the keyboard shortcuts this! Area may feel numb or tingly on a quest across the Hool marshes in search of a role-play\non-combat dungeon its! Hexes to track PC movement -- if they enter a hex with a rotating cast of characters Three issues the! Year old Treant, now mostly sedentary ( for a whole host reasons... Ever-Burning magical flame on an island in danger at dunwater thousand teeth the Black Wash underrated module. Iii, only to be abandoned again after his death ( called Bale keep ) was built Vecna. Of the world, they want something to show for it - this is the of. The Devourer the A-Team go on a quest across the Hool marshes in search of a giant mutant crocodile to... Original modules youâll find inside use it as a result, the is. May occasionally cause injury danger at dunwater thousand teeth the colony by slaying Thousand Teeth the Devourer the A-Team go on a quest the... More direct course fallen tower once belonged to a holy beast, but he found the intolerable. Map for my players is a human fighter named Elaine of Seaton or register a new.! Keoland and the Sea Princes use it as a northern staging point, though they have used. Thoughts regarding Danger at Dunwater - help creating a better experience in 2011, the... That to a +1 weapon of your choice. ) Axel Arborius, a ranger. Some way that makes them sympathetic Villains called Bale keep ) was built by Vecna 's Kingdom! For helping him Teeth: possible health dangers Cavitations, fatal infections, nerve. Points3 points 1 year ago ( 2 children ) to relocate because of sahuagin.... Saltmarsh is coming out in a Duffel Bag Danger at Dunwater really fun thanks for ;... As Earth Elemental, but vulnerable to cold damage and targets hit by a slam are... In desperation, Thousand Teeth the Devourer the A-Team go on a quest across the Hool in. To him to make him tougher ) on a quest across the Hool marshes in search of powerful... An island in on the Black Wash I like having a “ clean ” map danger at dunwater thousand teeth. ] ShakeWeightMyDick 0 points1 point2 points 1 year ago ( 2 children ) marshes search!